Publishing Journal ›› 2014, Vol. 22 ›› Issue (1): 5-.
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Abstract:
A paper addressing how the changes in digital entertainment creation, distribution and consumption affect individuals’perceptions of themselves and their behaviors, described as six “selves”:self-imagination, self-identification,self-production,self-connection,self-pricing,and most significantly,self-expression.
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http://cbkx.whu.edu.cn/jwk3/cbkx/EN/Y2014/V22/I1/5