出版科学 ›› 2016, Vol. 24 ›› Issue (3): 106-.
• 多媒体 数字出版 • 上一篇 下一篇
邵 萍
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摘要:
分析电子游戏叙事的3 个特点,即玩家介入叙事,多媒介叙事,空间叙事加强和时间叙事弱化。从 叙事符号和叙事模型两个角度探讨电子游戏如何叙事,并较为详细地探讨了线性叙事模型、线性叙事衍生模型 和沙盒游戏叙事模型3 种大型电子游戏叙事模型。
关键词: 电子游戏, 叙事, 讲故事, 互动
Abstract:
Electronic games’ narrative have three characteristics, that is,players participate, multi-media and more space narrative but less time narrative are used in the narrative. From narrative symbol and narrative mode,how electronic games tell story was discussed, and in this process, three narrative models used in large electronic games, including linear narrative mode, derivative model based on linear narrative and the sandbox game narrative model, got more attention.
邵 萍. 大型电子游戏的数字叙事[J]. 出版科学, 2016, 24(3): 106-.
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链接本文: http://cbkx.whu.edu.cn/jwk3/cbkx/CN/
http://cbkx.whu.edu.cn/jwk3/cbkx/CN/Y2016/V24/I3/106
互动叙事中的叙事支点研究 :结构、权重与语境